﻿using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Sprites;
using UnityEngine.Scripting;
using UnityEngine.Assertions;
using UnityEngine.EventSystems;
using UnityEngine.Assertions.Must;
using UnityEngine.Assertions.Comparers;
using System.Collections;
using System.Collections.Generic;

namespace BridgeUI.Graph
{
    [System.Flags]
    public enum NodeType
    {
        Fixed = 1,//可自定义窗体结构
        ZeroLayer = 2,//可自定义层级
        HideGO = 4,//可自定义隐藏显示
        Destroy = 8,//可自定义销毁方式
        NoAnim = 16//可自定义动画效果
    }
}